Check out the Screened Poisson Surface Reconstruction function if you’re interested. ![]() Wrapping: There aren’t (to my knowledge) too many options for shrink wrapping surfaces outside of commercial codes, but MeshLab can do a pretty good job of it.Read/Write: MeshLab reads & writes a lot of different surface mesh formats, which makes it a useful translator/checker, even if you don’t use any of the other tools.The latest version was released in December 2020 & binaries are available for Windows, Mac & Linux, plus the source is available on GitHub. Like OpenFOAM, it’s not the easiest to get to grips with & there is a lot more to it than the subset of functions that I regularly use. It doesn’t seem to be optimised for any particular task (unlike Meshmixer for 3D printing) but it has a huge feature set which can deal with all sorts of surface-mesh related tasks, from cleaning & tidying to wrapping, aligning & texture mapping. MeshLab is an open-source, mesh processing tool with its roots in the Italian National Research Council. Whilst it’s good at manipulating & fixing models that originated elsewhere, it’s not so good at creating new geometry, unless you just need simple primitives or you want to sculpt something. It’s very hard to do anything too detrimental as you can always just undo it □ What’s not so good? In addition, it has an awesome undo function which is probably my most used feature. Assembling: It’s a nice environment for merging several parts into one file, especially if those parts need transformation, boolean &/or alignment ops. ![]()
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